![]() All eight levels are fun to play in, but they would be better if everything wasn’t static. ![]() ![]() One of my favorite levels has a gigantic drilling machine as the focal point with smaller equipment scattered around. I also like how they have alternate paths to use, so there’s more than one way to get around. These levels have a great variety of both standing and partially-destroyed buildings. I can’t wait to craft giant Leviathans with extensive armaments!Įight levels of post-apocalyptic wasteland are available for players to enter for combat. Some of the incredible end-game weapons include artillery, homing missiles, and flame throwers. I’ve also seen other vehicles sporting unguided rockets and explosive spears and others still releasing stationary and flying drones. So far I’ve built vehicles with machines guns, shotguns, cannons, auto-cannons, giant spikes, and spinning sawblades. The sheer variety of weapons is almost overwhelming. It’s hilarious to combine these tactics and see a helpless vehicle spinning around in circles with no weapons to fire. Another popular strategy is literally blasting the weapons off of a vehicle so they can’t be used. For example, shooting wheels off will make a vehicle drive less effectively, and shooting enough of them will make a vehicle completely immobile. I love not only how parts of vehicles can be targeted and shot off, but also how the lost pieces realistically affect combat. I would play this game for longer sessions if there was more variety in missions, but I quickly grow tired of grinding the same ones over and over.įortunately, the gritty vehicular combat itself is phenomenal. In addition, there are also a few PvE raids where four players team up to capture dropped cargo, destroy towers, or fight against boss vehicles and their minions. They basically consist of 8v8 PvP team deathmatch-style matches that also let one side win if an enemy base is captured. After playing for over 30 hours, I’m still stuck repeating the same seven missions. Lack of story-driven material combined with an incredibly small set of lackluster missions are Crossout’s biggest problem. ![]() MMOs are supposed to be story-driven, but players can hop into this game and play their hearts out without ever knowing a single detail about the story. “Why is that” you ask? Because I haven’t seen a single thing about the story since the very beginning. I wouldn’t have even known these details if I hadn’t read the story on the official website. What’s really sad is that few players will discover that the story takes a convoluted turn that involves alien involvement in human evolution, genetically-enhanced super-soldiers, and a multi-dimensional universe. Apparently, this means constantly striving to have the best vehicle and then blowing the crap out of anyone who even looks in your direction. Twenty years later, the survivors roam the wasteland searching for any way to survive. No one knew what caused the disease, but it was an apocalypse of epic proportions. Dubbed the “Crossout,” this epidemic killed millions and drove many survivors mad with intense headaches and hallucinations. In the not too distant future, 2021 to be exact, a mysterious viral epidemic quickly ravages the planet. While a few other features are done well, the mission structure is severely lacking and the MMO aspect reminds me of a stripped-down Yugo. This high-octane game’s motto is: Create Ride Destroy, and it doesn’t take long to discover that these are the most enjoyable aspects. I used to play Twisted Metal and Vigilante 8 for hours on end, so I jumped at the opportunity to review the new vehicular combat MMO, Crossout. Vehicle combat games used to be extremely popular, but they’ve since fallen by the roadside.
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